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    Client Programs for Playing MOO Games



    • What is a Client Program?
    • Why Use a Client Program?
    • A Client Program for Your System
    • Other Sources of Information About Clients




    What is a Client Program?

    Players of MOO games use the term client to refer to programs specifically designed for the play of MOO games. MOO clients incorporate the telnet protocol for connecting, but include features that are particularly useful for MOO players.

    Why Use a Client Program?

    Because MOO client programs are specifically designed for playing MOO games, they include commands and features that make play easier or more enjoyable than when using straight or "raw" telnet.

    Some of the features a MOO client might provide:

    • simultaneous connections to multiple worlds and/or characters
    • separation of input and output (the screen is divided so that what you type is in one screen area, and what you see is in another)
    • formatted input and output based on individual preferences (highlighted with colour or bold text, indented paragraphs, wrapped lines, etc.)
    • output formatted into pages, so it doesn't scroll by too fast to read
    • creation of macros (key sequence "short forms") for your frequently-used commands
    • save copies of code or description to your account as text files
    • upload code or description text files from your account
    • save records (called logs) of meetings, role-playing sessions or conversations to your account as text files
    • repeat the previous X lines of output to allow you to reread
    • repeat commands to save typing the same thing over and over, or to fix errors

    A Client Program For Your System

    Client programs exist for most operating systems, including Windows, Unix, Macintosh.

    Information on where to find clients for various systems.

    Other Sources of Information About Clients

    The following links provide definitions of MOO client programs, and/or other information about them you might find helpful.

    MUD FAQ Part II
    A short explanation of client programs, answers to common questions about them, and links to download clients for a wide number of systems.

    Roger's Client Page
    A short definition of clients and why they're useful for MUD play, and links to download clients for a number of systems.

    Schmooze MOO's Client Page
    Why a client is useful, and links to download clients for a number of systems.

    Tecfa MOO's Client Page
    Factors to consider when selecting a client, suggested clients for Unix, Windows and Macintosh systems to download.


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