Client Programs for Playing MOO Games
- What is a Client Program?
- Why Use a Client Program?
- A Client Program for Your System
- Other Sources of Information About Clients
What is a Client Program?
Players of MOO games use the term client to refer to programs specifically
designed for the play of MOO games. MOO clients incorporate the telnet
protocol for connecting, but include features that are particularly useful
for MOO players.
Why Use a Client Program?
Because MOO client programs are specifically designed for playing MOO
games, they include commands and features that make play easier or more
enjoyable than when using straight or "raw" telnet.
Some of the features a MOO client might provide:
- simultaneous connections to multiple worlds and/or characters
- separation of input and output (the screen is divided so that what you
type is in one screen area, and what you see is in another)
- formatted input and output based on individual preferences
(highlighted with colour or bold text, indented paragraphs, wrapped
lines, etc.)
- output formatted into pages, so it doesn't scroll by too fast to read
- creation of macros (key sequence "short forms") for your
frequently-used commands
- save copies of code or description to your account as text files
- upload code or description text files from your account
- save records (called logs) of meetings, role-playing sessions or
conversations to your account as text files
- repeat the previous X lines of output to allow you to reread
- repeat commands to save typing the same thing over and over, or to fix
errors
A Client Program For Your System
Client programs exist for most operating systems, including Windows, Unix,
Macintosh.
Information on where to find clients for various systems.
Other Sources of Information About Clients
The following links provide definitions of MOO client programs, and/or
other information about them you might find helpful.
- MUD FAQ Part II
- A short explanation of client programs, answers to common questions
about them, and links to download clients for a wide number of
systems.
- Roger's Client Page
- A short definition of clients and why they're useful for MUD play, and
links to download clients for a number of systems.
- Schmooze MOO's Client Page
- Why a client is useful, and links to download clients for a number of
systems.
- Tecfa MOO's Client Page
- Factors to consider when selecting a client, suggested clients for
Unix, Windows and Macintosh systems to download.
Training report sheet